package game.engine;


public class Hero extends UserControlledCharacter {

	public Hero(String name, String gfxDir) {
		super(name, gfxDir);
	}

	@Override
	public void init() {
		super.init();
	}

	@Override
	public void update() {
		super.update();
	}

	@Override
	public boolean checkEntityCollision(Entity e) {
		return false;
	}

	private void die() {
	}
}
